DMC: Devil May Cry

by Blogger ‎01-13-2013 08:00 PM - edited ‎01-14-2013 03:16 PM

b8eb219023e7d909094ae9b426b4b026cb4b1865.jpg__576x480_q85.jpgWhen the reboot of  Devil May Cry was announced, along with a peak of the characters redesign, the fanboys, as nerds everywhere are wont to do when someone tampers with their favorite toys (and I'm not exempt from this) went bananas, the bad kind.  You know what? I totally get it, when you love something that hard, its easy to get one's dander up.  While admittedly I have no personal stake in the DMC franchise, I like the change, Old Dante, with his red leather ensemble and shaggy white emo cut were due for an update.  If they changed up his story a little bit, well, I don't think anyone was really playing Devil May Cry for its storytelling anyway.    I'm pretty sure it's the demon slaying, deep combat, and combo strings that have made DMC such a success, and as per the demo (released in November) it would appear Ninja Theory have kept the faith, making this one of the most palatable 'reboots' I can think of.  Seriously, you get everything you loved about the previous entries, from Dante's traditional weapon set to iconic combo favorites, for the total cost of a few new mechanics, and playing as a smarmy teenager rather than a smarmy dude in his thirties, that seems like a pretty good deal to me.

             

So this time around, Dante is the half-breed child of a demonic and angelic union, which, as you'd probably gathered, provide all the excuse one needs to be a certifiable BA (Bad you know what) as well as powers and weaponry from either side of his genealogy.  The expanded arsenal just makes for a greater wealth of combo possibilities, and the combat is as slick as ever, here, take a moment and see for yourself... I'll wait.  So ya, If dicing demonic beings with insane hack and slash combo strings is your thing, I think we've got your game.

 

a55c0a983ee67b979cb2d9f9dcfdb3c0aa98d3ac.jpg__576x480_q85.jpgAnd have you seen the city? Limbo is no static backdrop against which to slay demons, this thing has a mind of its own, and it looks wonderfully twisted.  The environment is in flux adding a level of unpredictability, to say nothing of beauty, a weird, macabre sort of beauty, granted, but it's still a lot of fun to look at, and a character in its own right.  Speaking of characters (horrible segue, I know, forgive me)much is being made about the boss battles, which alone would garner my attention.  It's been an unfortunate trend lately, but Boss Battles, traditionally a revered institution that would fill a player with dread and excitement in equal measure, have instead become a trial.  Not because of difficulty, but as a barrier to getting back to the gameplay that led up to it.  Maybe that's just gaming evolution trying to translate an old mechanic into this new era, but whatever the case, show me a game with epic boss battles, and I'll... well, you get the idea. 

 

Whether you prefer new Dante or old, or if you could care less and just wanna get out there and off some Demons, Ninja Theory seems to have this thing well in check, capturing the best of the old, and updating (and improving) the aesthetic.  Look for DmC: Devil May Cry, Tuesday January 15, 2013.

Labels